# librsvg leaks some memory, when an invalid svg file is read # TODO: find the memory leak and fix it upstream { invalid_svgs1 Memcheck:Leak ... fun:gdk_pixbuf__svg_image_load_increment ... fun:get_pixbuf_from_file } { invalid_svgs2 Memcheck:Leak ... fun:gdk_pixbuf__svg_image_begin_load ... fun:get_pixbuf_from_file } { invalid_svgs3 Memcheck:Leak ... fun:rsvg_handle_write ... fun:get_pixbuf_from_file }